RULES

K1 KICKBOXING OF SOUTH AFRICA

RULE BOOK

 

OFFICIAL AMATEUR RULES AND

REGULATIONS FOR

K2-LIGHT CONTACT

 

 

For Fighters and Coaches

 

4th EDITION

12/10/2015

 

 

K1-SA

 


 

  1. ATHLETES PASSPORT

Every K1 and K2 league fighter, must be licenced annually and must have K1-SA indemnity form.

  1. MEDICAL EXAMINATION

For K2 light contact, medical examination is not obligatory. Fighters have to fill in indemnity forms and registration forms.

  1. FIGHTING AREA

Tatami 8×8 Fighting pit areas is 7×7 (red line demarcation will be 30cm thick, marking the area 7×7).

  1. FIGHTERS CALL TO THE TATAMI

When a fight number appears on the sign next to the Tatami, a time limit of 1 minute will be given to the athletes, in order to step into the Tatami, with complete safety equipment. A Yellow Card will be given to the fighter who will not be into the Tatami until the time limit of 1 minute.

A second Yellow Card will be given at 2 minutes. The fighter who is not on the Tatami after 3 minutes, will be given a Red Card and lose the fight.

  1. DURATION OF THE FIGHTS

All fights are in duration of 3 rounds x 2 minutes with 1 minute break in between the rounds.

  1. SWEEP

All kinds of foot to foot sweeps are acceptable but from a short distance.

A successful sweep counts as one (1) point. A sweep counts as successful when a fighter falls down and any part of his body touches the Tatami.

  1. POINTS

1. Punches                                     1 point

2. Kicks                                          1 point

3. Sweeps                                      1 point

4. Single exit                                 1 point to be added to opponent

  1. KNOCKDOWN

In light contact there is no knock down except if the fighter is under bad physical condition and denies fighting. If the fighter recovers till the count of eight the fight continues, otherwise the fighter loses by Abandon. The same happens in case the fighter is pretending to be injured.

  1. VOLUNTARY EXIT RULE

K1-SA official commission made a decision that exit rule will be applied as one (1) point rule to be added to the opponents score card. The definition of exit means when 1 leg of the fighter is out of the demarcation red line. Penalty (warning) will only apply for voluntary exit or if the fighter is trying to avoid the fight, or to refuse the fight. On fighter’s exit all judges will use whistle signaling fighter’s exit to referee.

  1. TEAM LIGHT COMPETITION

For Man                                    5 vs 5 persons

For Woman                              3 vs 3 persons

For juniors                                 3 vs 3 persons

For Mixed Team                      2 man vs 2 man person          1 woman vs 1 woman person

  1. YELLOW AND RED CARDS

In case of a yellow card, points are added to the opponents score:

Please advise the following table

1st offence                             “First warning (yellow card)” + 1 point to be added to the opponent

2nd offence                            “Second warning (yellow card) + 2 points to be added to the opponent

3rd offence                            “Third warning and disqualification – (Red card)”

 

 

 

 

 

 

 

  1. INJURY

 

12.1 Temporary Injury

When an athlete is injured, the referee gives a time-out exceeding no more than two minutes.

12.2 Accidental Injury

In tournament bout or single bout if an injury occurs during the match not as a the result of foul, the injured fighter could not continue, the injured fighter will lose.

12.3 Injury caused by foul

In tournament bout or single bout if injury occurs due to intentional foul the injured fighter will win by disqualification.

 

NON CONTROL STRIKES

Non control Strikes are not permitted. In case of a non- control strike advise the situations below:

a)            Powerful strikes: The referee gives attention to the fighter.

b)            Extremely powerful strikes: The referee gives a yellow card to the fighter. If the opponent needs to                                                                     recover, a time out can be called for the duration of maximum of 2 minutes.

c)             Dangerous powerful strike: The referee has the right to disqualify the fighter immediately without any                         prior yellow card.

  1. SCORING AND RESULT TYPES

The judge counts the points and delivers the score after each round. The fighter that wins the most rounds, wins the fight.

UNANIMOUS DECISION: When all judges decide on the same athlete as the winner (3-0).

SPLIT DECISION: When the judges disagree on the winner (2-1) or (2-0).

DRAW DECISION: When all judges or two of them give equal score (0-0) or (1-0).

In case of a draw, the fighters go for an extra round of 2 minutes. (Knock out system)

In the extra round, the judges must give a winner.

  1. PROTESTS

Only Representatives can make protests. To make it, the Representative must fill out the form specified weight division, name of both fighters and hand to the supervisor of the tournament. In case of total dissatisfaction of one of the fighters, supervisor will set up new match on the next tournament. New match will be scheduled as the first match in that weight division. This rule is specific only for K1 Kickboxing South Africa.

  1. MEDAL AWARDS

             All Medal Awards will take place right after the final fight of the weight division. All Medalists shall be             present wearing their Athlete Form, in case of a fighter not being present-or not being dressed as mentioned       above-them the athlete will lose the medal

  1. SECONDS

Only up to two seconds can be in each corner, and must remain sitting during the fight and provide directions decently and quietly. Bad attitude of the seconds is possible to affect the fighter by warnings or disqualification.

  1. FIGHTERS ATTITUDE DISQUALIFICATION

The fighters with inappropriate attitude get disqualified.

If they have won a medal, they do not receive it. Their place gets covered by the next fighter according to the fighting tree. In that case the disqualified fighter will be reported to the K1-KSA Discipline Committee which has the right to suspend the fighter for several months up to years, or even with a lifetime suspension from all K1-KSA events.

 

 

 

 

  1. PROPER EXECUTION OF TECHNIQUES IN K2 LIGHT CONTACT
  2. All techniques must be executed from “on guard” position.
  3. During Execution of the strikes running into opponent, jumping with penetration forward, swinging, swaying, diving, pushing, penetrating with kick or following through body is not allowed and it will qualify as hard contact.
  4. All techniques has to touch and connect with target in a clean and all controlled manner to qualify as legal technique and to score valid points.
  5. Any techniques that simply touches, brushes or pushes an opponent will not qualify as a valid point.
  6. If a fighter jumps in the air, he must land inside the Tatami to score and he must keep his balance. It is not allowed to touch the floor with any part of the body except the feet.
  7. CORRECT STRICKING TECHNIQUES
  8. Kicking from below in the straight line is not allowed, leg has to chamber before execution and kick must be thrown in horizontal line parallel to the floor.
  9. Striking hook punch in K2 light contact has to be performed in looping motion. Hand has to be parallel with the floor, knuckles pointing at the target, fingers clenched into a fist facing down.
  10. Round kick has to be executed in round looping motion, it is prohibited to point with knee straight forward before unleashing the round kick.
  11. While performing front kick, toes and ball of foot must be pointed towards opponent so when legs clash, impact will be soft part of foot, not shin.
  12. When performing side kick, foot has to be pointed towards opponent first.
  13. Close exchange is allowed but it is not allowed to grab, hold, or pull your opponent.
  14. Knee kick has to be executed in looping motion. (specific only to K2 light contact.)
  15. PROHIBITED TECHNIQUES AND BEHAVIOUR
  16. All non-controlled strikes, Head butt, strikes to the throat, the groin, kicking and punching back side of body and head is not allowed.
  17. Elbow strike
  18. Knee kick to head, straight knee kick to the body or the head
  19. Spinning back fist
  20. Punches with inside of glove
  21. Hammer punch
  22. Grabbing, holding and punching, kicking or throwing an opponent
  23. Shin block is not allowed
  24. Holding, grabbing throwing, stand up grappling
  25. It is prohibited to strike after the referee’s command “stop”.
  26. Attacking an opponent while he is in the process of falling to the ground or the opponent is getting up.
  27. Falling down intentionally.
  28. Using insulting language.
  29. Voluntary exit (definition- it means when fighter tried to avoid the fight)
  30. Wrestling and grappling techniques

20.        WEIGHT DIVISIONS

DIVISION           WEIGHT CATAGORIES
Men -65kg 65,1 – -70kg 70,1- -77kg 77,1 – - 85kg 85,1 – -95kg +95,1kg Open Division-85 / +85,1
Woman -55kg 55,1- -60kg 60,1- -65kg +65,1kg
Jnr Boys -40kg 40,1 – -45kg 45,1- -50kg 50,1 – 55kg 55,1 – -60kg 60,1 – 65kg
Jnr Girls -40kg 40,1 – -45kg 45,1- -50kg 50,1kg-55kg 55,1-60kg 60,1-65kg  

21.        FIGHTER’S EQUIPMENT

Notice of the fighters equipment:
Headgear
  1. Females are obligated to wear breast protectors.
  2. Head gear must be open faced and cover the top of the head.
  3. Groin protectors must be worn inside the trousers.
  4. In Step Shin protectors must be worn.
  5. From +85,1 division fighters have to use 14oz glove size.
Mouth guard
Groin Protector
In Step Shin Protector
Safety Boots
Long Trousers/Shorts
T-Shirt
Bandage
10 oz Gloves

Important Notice:

Fighters shall wear T-Shirts in different color of the pants. In case a fighter wears clothes the same color, a belt is necessary.

 

  1. LEGAL TECHNIQUES

            1. LEGAL STRIKES / HANDS

i.      Jab / cross

  1. Hooks
  2. Uppercuts
  3. Swing (overhand)

v.     Superman Punch

2. LEGAL STRIKES / LEGS

i.      Frontal / side

  1. Round / reverse
  2. Axe
  3. Knee

v.     Jump kick and spinning kicks

  1. TARGET AREAS

i.      Kicks are allowed at any part of the thigh but not at the knee.

  1. Kicks below the knee are not permitted.
  2. Body side and front.
  3. Head side and front.
  4. COMMANDS USED BY REFEREE
  5. “Shake hands” at the beginning of the fight
  6. “Fight” when commands to start or resume the fight.
  7. “Stop” when commands to stop fighting.
  8. “Break” when commands to step one step back before resume fighting.
  9. “Time” when command to the referee to stop the clock, until referee’s commands fight.
  10. “Warning” pointing hand up.
  11. “Minus point” pointing hand down.
  12. “Disqualification” crossing hands above head.
  13. “Exit” referee has to point hand up
  14. “Additional points” The points which have to be added to opponents score referee has to point open hand downwards to the fighter
  15. “Hard contact” referee has to signal with one open hand and the other closed fist pointing into open hand.
  16. “Incorrect kick” referee has to signal with one hand pointing upwards into the other hand
  17. “Holding clinch” referee has to signal both hands closed into a fist, pointing at one another
  18. “Head butt” Referee signals by touch forehead with open hand pointing to fighter that he has to watch his head
  19. “Groin” Pointing with both open hands downwards at groin signaling to the fighter that he has to kick higher.
  20. “Knee” Pointing at knee in a K2 light contact straight knee kicks to the body and head are not permitted as it is very difficult to control it, only hook knees to the body are allowed.
  21. “Shin block” referee signals pointing to the shin. Shin blocks in K2 light contact are not permitted because of injuries. The main goal for fighters is to focus on techniques. It is not unusual for fighters to do 3-5 fights in one day of competition.
  22. “Turn around” Referee signals to the fighter with pointing finger down in a circular motion, pointing to the fighter that he must not turn his back while fighting and face opponent

 

 

 

  1. THE WINNER

The number of clean strikes determines the round and the number of rounds determine the fight. Kickboxing rounds must be scored on a ten point must system. Judges do not submit a strike counts as a score, they instead have to judge the winner of a round bases on a strike count.

The winner of a round receives a score of 10 (ten) and the loser receives a score of 9 (nine) or 8 (eight).

If the difference in points is more than 6 (six), the score is 10:8, if the score is less than 6(six), the score is 10:9

  1. UNACCEPTABLE BEHAVIOUR

In case of unacceptable behavior, the referee can give a minus point to fighter with such behavior. Minus points has to be deducted off the final score of the round. If this type of behavior occurs again, the referee can disqualify the fighter.

  1. OFFICIALS
  2. Tournament Supervisor
  3. Equipment Checker
  4. Time Keeper
  5. Referee
  6. Judges
  7. Medical
  8. ADMIN
  9. Indemnity
  10. Competition Forms
  11. Judge’s Score cards

Appeal Forms

K1 KICKBOXING OF SOUTH AFRICA

 

 

OFFICIAL AMATEUR RULES AND

REGULATIONS FOR

K1 KICK BOXING

And K1 Modified rules

 

For Fighters and Coaches

 

4th EDITION

12/10/2015

 

 

K1-SA

 


 

  1. ATHLETES PASSPORT

Every athlete must have in his possession the K1-SA Athletes Indemnity form.

  1. MEDICAL EXAMINATION

Prior to the fight the fighters are obliged to be examined by the Tournament Doctor. The athletes must go to the doctor with their K1KSA Athletes Passport, and the Doctor is obligated to stamp it to prove that the examination took place. This examination is free of charge. Athletes that go to the ring, without a K1KSA Athletes Passport or no medical examination stamp on it will be excluded from the tournament.

  1. FIGHTING AREA
  2. K1Kickboxing is performed inside a boxing ring standard size 6 x 6 or bigger size 7 x 7,
  3. K1 Modified rules – full contact mode is performed on Tatami 8 x 8 with fighting area 7 x 7. Demarcation red line will be 30cm thick.
  4. FIGHTERS CALL TO THE TATAMI OR RING

When a fight number appears on the sign next to the ring, a time limit of 1 minute will be given to the athletes, in order to step into the ring, with complete safety equipment. A Yellow Card will be given to the fighter who will not be into the ring until the time limit of 1 minute.

A second Yellow Card will be given at 2 minutes. The fighter who is not on the ring after 3 minutes, will be given a Red Card and lose the fight.

  1. DURATION OF THE FIGHTS AND FIGHTERS CLASSES

a)       In K1 Kickboxing there are three different classes of fighters regarding the different skill levels.

Class C K2 Light contact duration of the fight 3 rounds x 2 minutes, with breaks of 1 minute in between rounds, can be performed in the Ring and Tatami.

Class B K1 Full contact duration of the fight 3 rounds x 2 minutes, with breaks of 1 minute in between rounds. Can be performed in the Ring and Tatami. (Pro-am level can be scheduled of 5 rounds x 2 minutes, with breaks of 1 minute in between rounds).

Class A K1 Full contact duration of the fight 3 rounds x 3 minutes, with breaks of 1 minute in between rounds. In case of draw extra round rule will apply. (Grand-Prix)

b)       All fights will be performed in three different formats of the tournaments. First format is a Round Robin. Should fights result in a draw points will be distributed accordingly. Second format is a Knock-Out Elimination if fights end in draw extra round rule will apply. Only score of the extra round will determine the winner of the fight. Third Format is a combination of Round Robin system and the Knock-out elimination system.

 

  1. SWEEP

All kinds of foot-to-foot sweeps are acceptable but from a short distance.

A successful sweep counts as one (1) point. A sweep counts as successful when a fighter falls down and any part of his body touches the canvas.

 

  1. POINTS SYSTEM

1. Punches                                     1 point

2. Kicks                                          1 point

3. Sweeps                                      1 point

4. Single exit                                 1 point to be added to opponent

5 Knockdown                               1 point to be added to opponent

 

 

  1. KNOCKDOWN

A Knock Down that causes the fall of the fighter on the canvas is awarded with (1) extra point.

Definition when the falling fighter touch the canvas with any part of the body except feet. The Knock Downs cannot determine the result of the round, but count just as points.

Three Knock Downs during a fight imply a T.K.O.

 

  1. EXIT RULE AND VOLUNTERY EXIT RULE

K1-SA official commission made a decision that exit rule will be applied as one (1) point rule to be added to the opponents score card. The definition of exit means when one leg of the fighter is out of the demarcation red line. Penalty (warning) will only apply for voluntary exit or if the fighter is trying to avoid the fight, or to refuse to fight. . On fighter’s exit all judges will use whistle signaling fighter’s exit to referee.

YELLOW AND RED CARDS

In case of a yellow card, points are added to the opponents score:

Please advise the following table

1st Warning    Yellow Card          +1 point to be added to opponent

2ndWarning   Yellow Card          +2 points to be added to opponent

3rdWarning    Red Card               Disqualification

This rule is specific only for K1-SA in K1 Modified Rules/Full Contact mode or fighting on Tatami and its made for purpose of fighters having the opportunity to last longer on Tatami and increase quality of fighting skills.

  1. INJURY

10.1 Temporary Injury

When an athlete is injured, the referee gives a time-out exceeding no more than two minutes.

10.2 Accidental Injury

In tournament bout or single bout if an injury occurs during the match not as a result of foul, the injured fighter could not continue, the injured fighter will lose.

10.3 Injury caused by foul

In tournament bout or single bout if injury occurs due to intentional foul the injured fighter will win by disqualification.

.

  1. SCORING

The judges count the points and deliver the score each round.

The fighter that wins the most rounds is the winner.

  1. RESULT TYPES

UNANIMOUS DECISION: When all judges decide on the same athlete as the winner (3-0)

SPLIT DECISION: When the judges disagree on the winner (2-1) or (2-0)

DRAW DECISION: When all judges or two of them give equal score (0-0) or (1-0)

In case of a draw, the fighters go for an extra round of 2 minutes. (Grand-Prix fighters go extra round of 3 minutes).

In the extra round, the judges must give a winner.

  1. PROTESTS

Only Representatives can make protests. To make it, the Representative must fill out the specified form that can be found on the protest table.

  1. MEDAL AWARDS

All Medal Awards will take place right after the final fight of the weight division. All Medalists shall be present wearing their Athlete Form, in case of a fighter will not be present-or will not be dressed as mentioned above-then the athlete will lose the medal.

 

 

  1. SECONDS

Only up to two seconds can be in each corner, and must remain sitting during the fight and provide directions decently and quietly. Bad attitude of the seconds is possible to affect the fighter by warnings or disqualification.

  1. FIGHTERS ATTITUDE DISQUALIFICATION

The fighters with inappropriate attitude get disqualified.

If they have won a medal, they do not receive it. Their place gets covered by the next fighter according to the fighting tree. In that case the disqualified fighter will be reported to the K1-SA Discipline Committee which has the right to suspend the fighter for several months up to years, or even with a lifetime suspension for all K1-SA events.

  1. PROHIBITED TECHNIQUES AND BEHAVIOUR
  2. Head butt, strikes to the throat, the groin, kicking and punching back side of body and head is not allowed.
  3. Elbow strike.
  4. Spinning back fist.
  5. Wrestling and grappling techniques.
  6. Punches with inside of glove.
  7. Hammer punch.
  8. Grabbing, pushing, holding, pulling and punching, kicking or throwing an opponent.
  9. Holding, grabbing throwing, stand up grappling.
  10. It is prohibited to strike after the referee’s command “stop”.
  11. Attacking an opponent while he is in the process of falling to the ground or the opponent is getting up.
  12. Falling down intentionally.
  13. Using insulting language.
  14. Voluntary exit

19.        WEIGHT DIVISIONS

            SUPER LIGHT                     -65

              SUPER WELTER                 65.1-70

SUPER MIDDLE                  70.1-77

SUPER LIGH/HEAVY        77.1 – 85

SUPER CRUISER                85.1 – 95

SUPER HEAVY                    91.5+

OPEN DIVISION                  -85 / +85,1

20

DIVISION WEIGHT CATAGORIES
Men -65kg 65,1 – -70kg 70,1- -77kg 77,1 – - 85kg 85,1 – -95kg +95,1kg Open Division-85 / +85,1
Woman -55kg 55,1- -60kg 60,1- -65kg +65,1kg
Jnr Boys -40kg 40,1 – -45kg 45,1- -50kg 50,1 – .55kg 55,1 – -60kg 60,1 – 65kg
Jnr Girls -40kg 40,1 – -45kg 45,1- -50kg 50,1kg– 55kg 55,1 – 60kg 60,1-65kg  

20 b    GLOVES SIZE

            For all divisions under 85kg the size of the gloves is 10 ounce. For all divisions over 85,1kg the size of the gloves is 14 ounce.

21.    LEGAL STRIKES / HANDS

i.      Jab / cross                                                                    2. LEGAL STRIKES / LEGS

  1. Hooks                                                                                 i. Frontal / side
  2. Uppercuts                                                                           ii. Round / reverse
  3. Swing (overhand)                                                              iii. Axe

v.     Superman Punch                                                              iv. Knee

v. Jump kick and spinning kicks

  1. TARGET AREAS

i.      Kicks are allowed at any part of the thigh but not at the knee.

  1. Kicks below the knee are not permitted.
  2. Body side and front.
  3. Head side and front.
  4. FIGHTER’S EQUIPMENT
K1 Notice of the fighters equipment:
Headgear
  1. Females are obligated to wear breast protectors
  2. Head gear must be open faced and cover the top of the head.
  3. Groin protectors must be worn inside the shorts.
  4. In Step Shin protectors must be worn.
  5. From +85,1kg division fighters have to use 14oz glove size.
Mouth guard
Gloves 10oz
Bandage
Groin Protector
In Step Shin Protector
Shorts
  1. COMMANDS USED BY REFEREE
  2. “Shake hands” at beginning of the fight
  3. “Fight” when referee commands to start or to resume the fight
  4. “Stop” when commands to stop fighting.
  5. “Break” when commands to step one step back before resume fighting.
  6. “Time” when command to the referee to stop the clock, until referee’s commands fight.
  7. “Warning” pointing hand up.
  8. “Minus point” pointing hand down.
  9. “Disqualification” crossing hands above head.
  10. “Exit” Referee signals exit by pointing one hand to fighter exiting
  11. “Additional point” Referee signals to fighter with open hand pointing downwards
  12. THE WINNER

The match can be decided in the following ways:

1         Points decision: Three or five judges will evaluate the relative effectiveness of each fighter’s performance using a “10-Point-Must” system and record their scores for the fighters after each round. After the completion of the scheduled rounds the scores are tallied and the voctory is awarded by the majority decision of the judging panel.

2         The Winner: The number of clean strikes determines the round and the number of rounds determine the fight. Kickboxing rounds must be scored on a ten point must system. Judges do not submit a strike counts as a score, they instead have to judge the winner of a round bases on a strike count. The winner of a round receives a score of 10 (ten) and the loser receives a score of 9 (nine) or 8 (eight).If the difference in points is more than 6 (six), the score is 10:8, if the score is less than 6(six), the score is 10:9.   Knock down is only 1 extra point in K1-Kickboxing. In case of TKO or if one fighter is much more superior to other , judges have to score 10:7

3         Knockout: If a contestant is struck in such a way that he or she is incapable of resuming the fight within the referee’s tem-count or if the referee declares a knockout before the count of 10 in order to bring in immediate medical assistance.

4         Technical Knockout: If a contestant shows no will to resume the fight or if the referee is of the opinion that the contestant is incapable of resume the fight or has failed to intelligently defend himself.

5         Technical Knockout: If in a single-bout match or a tournament final match a contestant has been knocked down three times in the bout

6         Technical Knockout: If a contestant is no longer capable of taking part in the fight showing to an injury not caused by prohibited technique.

7         Technical Knockout: If the contest does not leave his corner to take part in the fight following the sounding of the bell, or on the call of referee to come forward.

8         Technical Knockout: If the referee is of the opinion that a contestant is totally outclassed or is physically far less fit.

9         Technical Knockout: If the doctor ascertains that a contestant has sustained an injury or damage, not caused by a prohibited technique, of such a serious nature that it is no longer safe for the contestant to resume the fight (Doctor’s stoppage).

10     Technical Knockout: If a contestant or his coach/corner man gives up the fight. The contestant or his coach/corner man will indicate this to the referee or the regulatory resprestative assigned to his corner (The corner “throws in the towel”).

11     Disqualifications: If the opponent is disqualified for reasons warranting disqualification.

Disqualification result if:

  • A fighter deliberately uses a prohibited technique and the referee disqualifies him for that reason.
  • A Fighter uses a prohibited technique as described in Article 18 for which the referee disqualifies him.
  • If a corner man and one of his seconds enters the ring or Tatami during the fight or touches one of the fighters during the fight.
  • If the fighter sits down (Tatami fighting) during the round or during the other fighter fixing his equipment (during the round on referee signal of time out, fighter are not allowed to sit down).

12     Draw: If match ends in draw following the end of all rounds, at least two of the three judges or three of the five judges do not pronounce one of the fighters a winner.

13     Draw: If both fighters go down at the same time and neither can resume fighting within the referee’s ten count.

14     No Contest: If the referee decides both fighters must be disqualified.

 

  1. UNACCEPTABLE BEHAVIOUR

In case of unacceptable behavior, the referee can give a minus point to fighter with such behavior. Minus points has to be deducted off the final score of the round. If this type of behavior occurs again, the referee can disqualify the fighter.

  1. OFFICIALS
  2. Tournament Supervisor
  3. Equipment Checker
  4. Time Keeper
  5. Referee
  6. Judges
  7. ADMIN
  8. Indemnity
  9. Competition Forms
  10. Judge’s Score cards
  11. Appeal Forms

 

 

 

  1. FORMAT OF THE TOURNEMENT

League tournament could be executed in three ways.

  1. Round the Robin format
  2. Knockout system format
  3. Combination of both

In the Round the Robin format a draw is acceptable but in knockout K1 system, in case of a “draw”, fighter will do extra round to get the winner of the match.

 

  1. PRESTIGE FIGHTS – GENERAL RULE

In Pro-am (prestige fights), head gear is not obligatory. Only fighters with vast experience can perform without head gear and permission has to be obtained from Officials Commission in writing (OC)

 

Grand-Prix is knock-out elimination type of the tournament for A class of fighters. It can be executed in two formats depending on fighters form and fitness. Preliminary fights will last in duration of 3 rounds of two minutes (3×2), in case of draw an extra round will be fought in duration of two minutes. Semi-finals and finals will last in duration of three rounds, three minutes (3×3). In case of draw extra round will be fought in duration of three minutes. In final match, in case of draw of an extra round another extra round will be applied. The second format all fights will be performed in duration of three rounds three minutes (3×3) including preliminary fights, in case of draw during the preliminary fights, quarter finals, semi-finals extra round rule will apply with the exclusion to final match whereby if the fight is extended by one extra round and ends with draw another extra round will apply.

Grand-Prix fighters are not obliged to wear in head gear.

 

WOMA COMPETITION RULES
1. Definition
WOMA stands for World of Martial Arts. Company were established in Midrand in September 2013. Founder of WOMA is Gert Nel.
Company is registered under CK no. 2003-09-59-89-23
Address: Kylami Barbaque Downs, Forss Manclose No 3.

2. WOMA-2
WOMA-2 is Mixed Martial Arts format of light contact fighting.

3. Documentation
Every athlete must have in their possession an indemnity form. It is obligatory for every student to be registered and to fill in an indemnity form.

4. Medical Examinations
WOMA light medical check-up is not obligatory but WOMA-2 contact is obligatory for every fighter to be examined by the tournament doctor or advanced level of paramedics. Examination must include blood pressure test. If the fighter has a high blood pressure, he will not be able to compete.

5. Fighting Area
Tatami 8 X 8 fighting area 7 X 7 or boxing ring.

6. Fighters Called to Tatami or Ring
Once the fighters name has been called out, the time limit for fighter to be ready to fight is 1 minute. Fighter has to step into Tatami or ring with head gear and gloves on within 1 minute. A yellow card will be given to the fighter who is not on the Tatami or ring within the 1 minute time limit. A second yellow card will be given at 2 minutes, the fighter who is not on the Tatami after 3 minutes will be given a red card or forfeit the fight.

7. Duration of the Fight
Fighters are held in duration of 3 x 2 (3 rounds by 2 minutes). Rest period in between rounds will be 1 minute duration.

8. Points
8.1 Stand-up Strikes
Punches 1 Point
Kicks 1 Point
Clinch Palm Strike 1 Point
Ground Palm Strike 1 Point
Sweeps 1 Point
Throws (Take Downs) 1 Point
Submission 1 Point
Exit With any part of body or leg 1 Point to be added to opponent

9. Tap Out
Tap out can be declared by hand, y leg or in the case were both hands are locked, by verbal submit.
10. Knockdown or Successful Submission
There is no knockdown in light contact. If fighter is in bas physical condition and denies fighting, he/she can resign from the fight. For successful submission, where by one fighter applied successful applied successful submission which causes another fighter to tap out, fight will not be finished. The fighter who applied submission will get 2 points, the referee will call to “break” after the tap out and the fight will restart from stand up position.

11. Stale Mate
Stale mate can be on the ground or in a clinch. In cases where both fighters are “stale mate” for various reasons, the referee will do a count in his mind for about 8 seconds after which he will call for “break”. The fight will then restart from a stand up position after 8 seconds have applied.

12. Clinch – Palm Striking
In stand up position, both fighters have to strike, immediately they go into clinch by grabbing each other, they have to continue grappling and wrestling. Transition to the ground fighting is still only allowed to grapple. While both grappler whether in stand up position or ground position is only allowed to strike with palm, not with any other techniques. It’s only allowed to strike with palm in legal designated areas as such as ties, body and face, front and side.

13. Exit
In case one of the fighters exits the tatami voluntarily by his own action, exit will be declared as a penalty. In case that both fighters are busy grappling or fighting on ground or stand up position and the exit referee will declare exit. Judges will whistle and point the exit to the referee. Opponent will get an additional point and both fighters will be called to the middle to resume fighting from same position, Exit can be made by exiting by the foot, hand, shoulder or any other parts of the body.

14. Yellow and Red Cards
Penalties will be declared as follows:
1. First warning – Yellow card 1 additional point to opponent
2. Second warning – Yellow card 2nd additional point to the opponent
3. Third warning – Disqualification – Red card

15. Injury

15.1 Temporary Injury
Temporary pause due to injury when an athlete is injured the referee gives time out not more than two minutes.

15.2 Accidental Injury
In the tournament bout or single bout if an injury occurs during the match not as the result of the foul but an accident and injured fighter could not continue the fight the injured fighter will lose.

15.3 Injury caused by foul
In single bout or tournament bout it injury occurs from intentional foul the injured fighter will win by disqualification.

 

16. Non Controlled Strikes
Non controlled strikes are not permitted. What is non controlled strike? All strikes inflicted with penetrating power and when a fighter takes a full swing with the intention to inflict damage to his opponent. Controlled strikes are those thrown from the on guard position without changing accelerating and swinging movements. Strike has to touch target and immediately pull back.
a. Powerful strikes: the referee gives the “Caution” to the fighter.
b. Extremely powerful strikes: the referee gives a yellow card to the fighter.
c. Dangerous powerful strikes: the referee has the right to disqualify the fighter immediately without any prior yellow card.

17. Prohibited Strikes
a. No striking while in clinch position or while in transition from sand up to ground.
b. No striking of an opponent is allowed under no circumstances while fighters grapple on the ground.
c. All non-controlled strikes are prohibited in WOMA-2.
d. Spinning back fist is not allowed, head but, punches with inner part of the glove.
e. No elbow is allowed
f. Eye gouging
g. Biting, Fish hooking
h. Groin striking
i. Small joint manipulation
j. Striking back of the head or spine is prohibited
k. Elbow is not allowed
l. No knee to the head, body knee is allowed
m. Throat strike of any kind is not allowed
n. Clawing, pinching or twisting the flesh is prohibited
o. Stomping is not allowed
p. Spiking an opponent to the canvas or spiking on to the ropes
q. Throwing an opponent out of the Tatami or ring area
r. Holding the ropes
s. Using abusive language
t. Attacking an opponent during the break
u. Attaching after bell or referees command to stop or break
v. Timidity is prohibited
w. Interference by corner
x. Kicks below the knee

18. Result Types
A. Unanimous decision: when all judges decide on the same athlete as the winner (3-0)
B. Split decision: When the judges disagree on the winner (2-1) or (2-0)
C. Draw decision: when all judges or two of them give equal swore (0-0) or (1-0)

19. Protest
Only representatives can make protest. To make protest, representative must do it in writing and complaint will be given to the supervisor of the tournament.

20. Medal Awards
All medal awards will take place right after the final fight of the weight division.

 

21. Seconds
Only up to two seconds can be in each corner and must remain seated during the fight, and provided directions decently and quietly, bad attitude is possible to affect the fighter, by warning or disqualification.

22. Fighters Attitude Disqualification
The fighter with inappropriate attitude will get disqualified if they have won the medal, they will not receive it. Their place gets covered by the next fighter according to the fighting tree. In the case of disqualification the fighter will be charged with warning and disciplinary action will be taken against that fighter. Board of Directors will appoint a chairman of enquiry and disciplinary enquiry procedures will take place. The fighter could be suspended or fighter’s license could be terminated.

23. Fighters Equipment
A. Scrum cap
B. Mouth Guard
C. Groin Guard
D. Shin protector (in step) which covers toes
E. Kimono Gi MMA shorts and T-Shirt and mouth guard
F. Wraps
G. Females are obligated to wear breast protectors
H. MMA Hybrid gloves

24. Weight Divisions

DIVISION
WEIGHT CATEGORES
Men kg -65 65,1-70 70,1-77 77,1-85 85,1-95 95,1+ Open Division -85 / +85,1
Woman -55 55,1-60 60,1-65 +65,1
Jnr Boys -40 40,1-45 45,1-50 50,1-55 55,1-60 60,1-65
Jnr Girls -40 40,1-45 45,1-50 50,1-55 55,1-60 60,1-65

25. Legal Techniques
1. Strikes – Jab, hook, upper cut, overhand, jump punch, front kick, round kick, back kick, axe reverse, knee kick, and spinning back kick.
2. Throws – Hand throws, hip throw, leg throws, take downs, sweeps, sprawls, suplex.
3. Grappling techniques – Standing submission, ground submission
4. Palm strikes – In clinch and in ground fighting

26. Target Areas
Strike Area 1. Head (front side)
2. Body (front side)
3. Thighs above knee (front side back)

27. WOMA Officials Commission
Will supervise work and training of judges and referees. WOMA will inforce proper application of rules and regulations within its commission.
28. Commands by Referee
a. “fight” When command to start or resume fight.
b. “stop” When command to stop fighting
c. “break” When command to stop and step back

29. The Winner
The number of points scored, out of striking, throwing and submission determines the round. Number of rounds determines the fight. WOMA – 2 must be scored on ten points must system.

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